home *** CD-ROM | disk | FTP | other *** search
- /*
- * This file generated from MakeTab (source file MakeTab.c)
- */
-
- const int NumAttributes = 854;
- StringValue Attributes[] = {
- { "BackToFront", (int)(BackToFront) },
- { "Black", (int)(Black) },
- { "Blue", (int)(Blue) },
- { "CallList", (int)(CallList) },
- { "Compile", (int)(Compile) },
- { "CompileExecute", (int)(CompileExecute) },
- { "Coplanar", (int)(Coplanar) },
- { "Cyan", (int)(Cyan) },
- { "DestroyList", (int)(DestroyList) },
- { "DisplayList", (int)(DisplayList) },
- { "End", (int)(End) },
- { "FFFF", (int)(FFFF) },
- { "FFFT", (int)(FFFT) },
- { "FFTF", (int)(FFTF) },
- { "FFTT", (int)(FFTT) },
- { "FTFF", (int)(FTFF) },
- { "FTFT", (int)(FTFT) },
- { "FTTF", (int)(FTTF) },
- { "FTTT", (int)(FTTT) },
- { "False", (int)(False) },
- { "Framebuffer", (int)(Framebuffer) },
- { "FrontToBack", (int)(FrontToBack) },
- { "Frustum", (int)(Frustum) },
- { "GLU_AUTO_LOAD_MATRIX", (int)(GLU_AUTO_LOAD_MATRIX) },
- { "GLU_BEGIN", (int)(GLU_BEGIN) },
- { "GLU_CCW", (int)(GLU_CCW) },
- { "GLU_CULLING", (int)(GLU_CULLING) },
- { "GLU_CW", (int)(GLU_CW) },
- { "GLU_DISPLAY_MODE", (int)(GLU_DISPLAY_MODE) },
- { "GLU_DOMAIN_DISTANCE", (int)(GLU_DOMAIN_DISTANCE) },
- { "GLU_EDGE_FLAG", (int)(GLU_EDGE_FLAG) },
- { "GLU_END", (int)(GLU_END) },
- { "GLU_ERROR", (int)(GLU_ERROR) },
- { "GLU_EXTENSIONS", (int)(GLU_EXTENSIONS) },
- { "GLU_EXTERIOR", (int)(GLU_EXTERIOR) },
- { "GLU_FALSE", (int)(GLU_FALSE) },
- { "GLU_FILL", (int)(GLU_FILL) },
- { "GLU_FLAT", (int)(GLU_FLAT) },
- { "GLU_INCOMPATIBLE_GL_VERSION", (int)(GLU_INCOMPATIBLE_GL_VERSION) },
- { "GLU_INSIDE", (int)(GLU_INSIDE) },
- { "GLU_INTERIOR", (int)(GLU_INTERIOR) },
- { "GLU_INVALID_ENUM", (int)(GLU_INVALID_ENUM) },
- { "GLU_INVALID_VALUE", (int)(GLU_INVALID_VALUE) },
- { "GLU_LINE", (int)(GLU_LINE) },
- { "GLU_MAP1_TRIM_2", (int)(GLU_MAP1_TRIM_2) },
- { "GLU_MAP1_TRIM_3", (int)(GLU_MAP1_TRIM_3) },
- { "GLU_NONE", (int)(GLU_NONE) },
- { "GLU_NURBS_ERROR1", (int)(GLU_NURBS_ERROR1) },
- { "GLU_NURBS_ERROR10", (int)(GLU_NURBS_ERROR10) },
- { "GLU_NURBS_ERROR11", (int)(GLU_NURBS_ERROR11) },
- { "GLU_NURBS_ERROR12", (int)(GLU_NURBS_ERROR12) },
- { "GLU_NURBS_ERROR13", (int)(GLU_NURBS_ERROR13) },
- { "GLU_NURBS_ERROR14", (int)(GLU_NURBS_ERROR14) },
- { "GLU_NURBS_ERROR15", (int)(GLU_NURBS_ERROR15) },
- { "GLU_NURBS_ERROR16", (int)(GLU_NURBS_ERROR16) },
- { "GLU_NURBS_ERROR17", (int)(GLU_NURBS_ERROR17) },
- { "GLU_NURBS_ERROR18", (int)(GLU_NURBS_ERROR18) },
- { "GLU_NURBS_ERROR19", (int)(GLU_NURBS_ERROR19) },
- { "GLU_NURBS_ERROR2", (int)(GLU_NURBS_ERROR2) },
- { "GLU_NURBS_ERROR20", (int)(GLU_NURBS_ERROR20) },
- { "GLU_NURBS_ERROR21", (int)(GLU_NURBS_ERROR21) },
- { "GLU_NURBS_ERROR22", (int)(GLU_NURBS_ERROR22) },
- { "GLU_NURBS_ERROR23", (int)(GLU_NURBS_ERROR23) },
- { "GLU_NURBS_ERROR24", (int)(GLU_NURBS_ERROR24) },
- { "GLU_NURBS_ERROR25", (int)(GLU_NURBS_ERROR25) },
- { "GLU_NURBS_ERROR26", (int)(GLU_NURBS_ERROR26) },
- { "GLU_NURBS_ERROR27", (int)(GLU_NURBS_ERROR27) },
- { "GLU_NURBS_ERROR28", (int)(GLU_NURBS_ERROR28) },
- { "GLU_NURBS_ERROR29", (int)(GLU_NURBS_ERROR29) },
- { "GLU_NURBS_ERROR3", (int)(GLU_NURBS_ERROR3) },
- { "GLU_NURBS_ERROR30", (int)(GLU_NURBS_ERROR30) },
- { "GLU_NURBS_ERROR31", (int)(GLU_NURBS_ERROR31) },
- { "GLU_NURBS_ERROR32", (int)(GLU_NURBS_ERROR32) },
- { "GLU_NURBS_ERROR33", (int)(GLU_NURBS_ERROR33) },
- { "GLU_NURBS_ERROR34", (int)(GLU_NURBS_ERROR34) },
- { "GLU_NURBS_ERROR35", (int)(GLU_NURBS_ERROR35) },
- { "GLU_NURBS_ERROR36", (int)(GLU_NURBS_ERROR36) },
- { "GLU_NURBS_ERROR37", (int)(GLU_NURBS_ERROR37) },
- { "GLU_NURBS_ERROR4", (int)(GLU_NURBS_ERROR4) },
- { "GLU_NURBS_ERROR5", (int)(GLU_NURBS_ERROR5) },
- { "GLU_NURBS_ERROR6", (int)(GLU_NURBS_ERROR6) },
- { "GLU_NURBS_ERROR7", (int)(GLU_NURBS_ERROR7) },
- { "GLU_NURBS_ERROR8", (int)(GLU_NURBS_ERROR8) },
- { "GLU_NURBS_ERROR9", (int)(GLU_NURBS_ERROR9) },
- { "GLU_OUTLINE_PATCH", (int)(GLU_OUTLINE_PATCH) },
- { "GLU_OUTLINE_POLYGON", (int)(GLU_OUTLINE_POLYGON) },
- { "GLU_OUTSIDE", (int)(GLU_OUTSIDE) },
- { "GLU_OUT_OF_MEMORY", (int)(GLU_OUT_OF_MEMORY) },
- { "GLU_PARAMETRIC_ERROR", (int)(GLU_PARAMETRIC_ERROR) },
- { "GLU_PARAMETRIC_TOLERANCE", (int)(GLU_PARAMETRIC_TOLERANCE) },
- { "GLU_PATH_LENGTH", (int)(GLU_PATH_LENGTH) },
- { "GLU_POINT", (int)(GLU_POINT) },
- { "GLU_SAMPLING_METHOD", (int)(GLU_SAMPLING_METHOD) },
- { "GLU_SAMPLING_TOLERANCE", (int)(GLU_SAMPLING_TOLERANCE) },
- { "GLU_SILHOUETTE", (int)(GLU_SILHOUETTE) },
- { "GLU_SMOOTH", (int)(GLU_SMOOTH) },
- { "GLU_TESS_ERROR1", (int)(GLU_TESS_ERROR1) },
- { "GLU_TESS_ERROR2", (int)(GLU_TESS_ERROR2) },
- { "GLU_TESS_ERROR3", (int)(GLU_TESS_ERROR3) },
- { "GLU_TESS_ERROR4", (int)(GLU_TESS_ERROR4) },
- { "GLU_TESS_ERROR5", (int)(GLU_TESS_ERROR5) },
- { "GLU_TESS_ERROR6", (int)(GLU_TESS_ERROR6) },
- { "GLU_TESS_ERROR7", (int)(GLU_TESS_ERROR7) },
- { "GLU_TESS_ERROR8", (int)(GLU_TESS_ERROR8) },
- { "GLU_TESS_ERROR9", (int)(GLU_TESS_ERROR9) },
- { "GLU_TRUE", (int)(GLU_TRUE) },
- { "GLU_UNKNOWN", (int)(GLU_UNKNOWN) },
- { "GLU_U_STEP", (int)(GLU_U_STEP) },
- { "GLU_VERSION", (int)(GLU_VERSION) },
- { "GLU_VERSION_1_1", (int)(GLU_VERSION_1_1) },
- { "GLU_VERTEX", (int)(GLU_VERTEX) },
- { "GLU_V_STEP", (int)(GLU_V_STEP) },
- { "GL_2D", (int)(GL_2D) },
- { "GL_2_BYTES", (int)(GL_2_BYTES) },
- { "GL_3D", (int)(GL_3D) },
- { "GL_3D_COLOR", (int)(GL_3D_COLOR) },
- { "GL_3D_COLOR_TEXTURE", (int)(GL_3D_COLOR_TEXTURE) },
- { "GL_3_BYTES", (int)(GL_3_BYTES) },
- { "GL_4D_COLOR_TEXTURE", (int)(GL_4D_COLOR_TEXTURE) },
- { "GL_4_BYTES", (int)(GL_4_BYTES) },
- { "GL_ABGR_EXT", (int)(GL_ABGR_EXT) },
- { "GL_ACCUM", (int)(GL_ACCUM) },
- { "GL_ACCUM_ALPHA_BITS", (int)(GL_ACCUM_ALPHA_BITS) },
- { "GL_ACCUM_BLUE_BITS", (int)(GL_ACCUM_BLUE_BITS) },
- { "GL_ACCUM_BUFFER_BIT", (int)(GL_ACCUM_BUFFER_BIT) },
- { "GL_ACCUM_CLEAR_VALUE", (int)(GL_ACCUM_CLEAR_VALUE) },
- { "GL_ACCUM_GREEN_BITS", (int)(GL_ACCUM_GREEN_BITS) },
- { "GL_ACCUM_RED_BITS", (int)(GL_ACCUM_RED_BITS) },
- { "GL_ADD", (int)(GL_ADD) },
- { "GL_ALL_ATTRIB_BITS", (int)(GL_ALL_ATTRIB_BITS) },
- { "GL_ALPHA", (int)(GL_ALPHA) },
- { "GL_ALPHA12", (int)(GL_ALPHA12) },
- { "GL_ALPHA16", (int)(GL_ALPHA16) },
- { "GL_ALPHA4", (int)(GL_ALPHA4) },
- { "GL_ALPHA8", (int)(GL_ALPHA8) },
- { "GL_ALPHA_BIAS", (int)(GL_ALPHA_BIAS) },
- { "GL_ALPHA_BITS", (int)(GL_ALPHA_BITS) },
- { "GL_ALPHA_SCALE", (int)(GL_ALPHA_SCALE) },
- { "GL_ALPHA_TEST", (int)(GL_ALPHA_TEST) },
- { "GL_ALPHA_TEST_FUNC", (int)(GL_ALPHA_TEST_FUNC) },
- { "GL_ALPHA_TEST_REF", (int)(GL_ALPHA_TEST_REF) },
- { "GL_ALWAYS", (int)(GL_ALWAYS) },
- { "GL_AMBIENT", (int)(GL_AMBIENT) },
- { "GL_AMBIENT_AND_DIFFUSE", (int)(GL_AMBIENT_AND_DIFFUSE) },
- { "GL_AND", (int)(GL_AND) },
- { "GL_AND_INVERTED", (int)(GL_AND_INVERTED) },
- { "GL_AND_REVERSE", (int)(GL_AND_REVERSE) },
- { "GL_ATTRIB_STACK_DEPTH", (int)(GL_ATTRIB_STACK_DEPTH) },
- { "GL_AUTO_NORMAL", (int)(GL_AUTO_NORMAL) },
- { "GL_AUX0", (int)(GL_AUX0) },
- { "GL_AUX1", (int)(GL_AUX1) },
- { "GL_AUX2", (int)(GL_AUX2) },
- { "GL_AUX3", (int)(GL_AUX3) },
- { "GL_AUX_BUFFERS", (int)(GL_AUX_BUFFERS) },
- { "GL_BACK", (int)(GL_BACK) },
- { "GL_BACK_LEFT", (int)(GL_BACK_LEFT) },
- { "GL_BACK_RIGHT", (int)(GL_BACK_RIGHT) },
- { "GL_BGR", (int)(GL_BGR) },
- { "GL_BGRA", (int)(GL_BGRA) },
- { "GL_BITMAP", (int)(GL_BITMAP) },
- { "GL_BITMAP_TOKEN", (int)(GL_BITMAP_TOKEN) },
- { "GL_BLEND", (int)(GL_BLEND) },
- { "GL_BLEND_COLOR_EXT", (int)(GL_BLEND_COLOR_EXT) },
- { "GL_BLEND_DST", (int)(GL_BLEND_DST) },
- { "GL_BLEND_EQUATION_EXT", (int)(GL_BLEND_EQUATION_EXT) },
- { "GL_BLEND_SRC", (int)(GL_BLEND_SRC) },
- { "GL_BLUE", (int)(GL_BLUE) },
- { "GL_BLUE_BIAS", (int)(GL_BLUE_BIAS) },
- { "GL_BLUE_BITS", (int)(GL_BLUE_BITS) },
- { "GL_BLUE_SCALE", (int)(GL_BLUE_SCALE) },
- { "GL_BYTE", (int)(GL_BYTE) },
- { "GL_C3F_V3F", (int)(GL_C3F_V3F) },
- { "GL_C4F_N3F_V3F", (int)(GL_C4F_N3F_V3F) },
- { "GL_C4UB_V2F", (int)(GL_C4UB_V2F) },
- { "GL_C4UB_V3F", (int)(GL_C4UB_V3F) },
- { "GL_CCW", (int)(GL_CCW) },
- { "GL_CLAMP", (int)(GL_CLAMP) },
- { "GL_CLAMP_TO_EDGE", (int)(GL_CLAMP_TO_EDGE) },
- { "GL_CLAMP_TO_EDGE_SGIS", (int)(GL_CLAMP_TO_EDGE_SGIS) },
- { "GL_CLEAR", (int)(GL_CLEAR) },
- { "GL_CLIENT_ALL_ATTRIB_BITS", (int)(GL_CLIENT_ALL_ATTRIB_BITS) },
- { "GL_CLIENT_ATTRIB_STACK_DEPTH", (int)(GL_CLIENT_ATTRIB_STACK_DEPTH) },
- { "GL_CLIENT_PIXEL_STORE_BIT", (int)(GL_CLIENT_PIXEL_STORE_BIT) },
- { "GL_CLIENT_VERTEX_ARRAY_BIT", (int)(GL_CLIENT_VERTEX_ARRAY_BIT) },
- { "GL_CLIP_PLANE0", (int)(GL_CLIP_PLANE0) },
- { "GL_CLIP_PLANE1", (int)(GL_CLIP_PLANE1) },
- { "GL_CLIP_PLANE2", (int)(GL_CLIP_PLANE2) },
- { "GL_CLIP_PLANE3", (int)(GL_CLIP_PLANE3) },
- { "GL_CLIP_PLANE4", (int)(GL_CLIP_PLANE4) },
- { "GL_CLIP_PLANE5", (int)(GL_CLIP_PLANE5) },
- { "GL_COEFF", (int)(GL_COEFF) },
- { "GL_COLOR", (int)(GL_COLOR) },
- { "GL_COLOR_ARRAY", (int)(GL_COLOR_ARRAY) },
- { "GL_COLOR_ARRAY_COUNT_EXT", (int)(GL_COLOR_ARRAY_COUNT_EXT) },
- { "GL_COLOR_ARRAY_EXT", (int)(GL_COLOR_ARRAY_EXT) },
- { "GL_COLOR_ARRAY_POINTER", (int)(GL_COLOR_ARRAY_POINTER) },
- { "GL_COLOR_ARRAY_POINTER_EXT", (int)(GL_COLOR_ARRAY_POINTER_EXT) },
- { "GL_COLOR_ARRAY_SIZE", (int)(GL_COLOR_ARRAY_SIZE) },
- { "GL_COLOR_ARRAY_SIZE_EXT", (int)(GL_COLOR_ARRAY_SIZE_EXT) },
- { "GL_COLOR_ARRAY_STRIDE", (int)(GL_COLOR_ARRAY_STRIDE) },
- { "GL_COLOR_ARRAY_STRIDE_EXT", (int)(GL_COLOR_ARRAY_STRIDE_EXT) },
- { "GL_COLOR_ARRAY_TYPE", (int)(GL_COLOR_ARRAY_TYPE) },
- { "GL_COLOR_ARRAY_TYPE_EXT", (int)(GL_COLOR_ARRAY_TYPE_EXT) },
- { "GL_COLOR_BUFFER_BIT", (int)(GL_COLOR_BUFFER_BIT) },
- { "GL_COLOR_CLEAR_VALUE", (int)(GL_COLOR_CLEAR_VALUE) },
- { "GL_COLOR_INDEX", (int)(GL_COLOR_INDEX) },
- { "GL_COLOR_INDEX12_EXT", (int)(GL_COLOR_INDEX12_EXT) },
- { "GL_COLOR_INDEX16_EXT", (int)(GL_COLOR_INDEX16_EXT) },
- { "GL_COLOR_INDEX1_EXT", (int)(GL_COLOR_INDEX1_EXT) },
- { "GL_COLOR_INDEX2_EXT", (int)(GL_COLOR_INDEX2_EXT) },
- { "GL_COLOR_INDEX4_EXT", (int)(GL_COLOR_INDEX4_EXT) },
- { "GL_COLOR_INDEX8_EXT", (int)(GL_COLOR_INDEX8_EXT) },
- { "GL_COLOR_INDEXES", (int)(GL_COLOR_INDEXES) },
- { "GL_COLOR_LOGIC_OP", (int)(GL_COLOR_LOGIC_OP) },
- { "GL_COLOR_MATERIAL", (int)(GL_COLOR_MATERIAL) },
- { "GL_COLOR_MATERIAL_FACE", (int)(GL_COLOR_MATERIAL_FACE) },
- { "GL_COLOR_MATERIAL_PARAMETER", (int)(GL_COLOR_MATERIAL_PARAMETER) },
- { "GL_COLOR_TABLE_ALPHA_SIZE_EXT", (int)(GL_COLOR_TABLE_ALPHA_SIZE_EXT) },
- { "GL_COLOR_TABLE_BLUE_SIZE_EXT", (int)(GL_COLOR_TABLE_BLUE_SIZE_EXT) },
- { "GL_COLOR_TABLE_FORMAT_EXT", (int)(GL_COLOR_TABLE_FORMAT_EXT) },
- { "GL_COLOR_TABLE_GREEN_SIZE_EXT", (int)(GL_COLOR_TABLE_GREEN_SIZE_EXT) },
- { "GL_COLOR_TABLE_INTENSITY_SIZE_EXT", (int)(GL_COLOR_TABLE_INTENSITY_SIZE_EXT) },
- { "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT", (int)(GL_COLOR_TABLE_LUMINANCE_SIZE_EXT) },
- { "GL_COLOR_TABLE_RED_SIZE_EXT", (int)(GL_COLOR_TABLE_RED_SIZE_EXT) },
- { "GL_COLOR_TABLE_WIDTH_EXT", (int)(GL_COLOR_TABLE_WIDTH_EXT) },
- { "GL_COLOR_WRITEMASK", (int)(GL_COLOR_WRITEMASK) },
- { "GL_COMPILE", (int)(GL_COMPILE) },
- { "GL_COMPILE_AND_EXECUTE", (int)(GL_COMPILE_AND_EXECUTE) },
- { "GL_CONSTANT_ALPHA", (int)(GL_CONSTANT_ALPHA) },
- { "GL_CONSTANT_ALPHA_EXT", (int)(GL_CONSTANT_ALPHA_EXT) },
- { "GL_CONSTANT_ATTENUATION", (int)(GL_CONSTANT_ATTENUATION) },
- { "GL_CONSTANT_COLOR", (int)(GL_CONSTANT_COLOR) },
- { "GL_CONSTANT_COLOR_EXT", (int)(GL_CONSTANT_COLOR_EXT) },
- { "GL_COPY", (int)(GL_COPY) },
- { "GL_COPY_INVERTED", (int)(GL_COPY_INVERTED) },
- { "GL_COPY_PIXEL_TOKEN", (int)(GL_COPY_PIXEL_TOKEN) },
- { "GL_CULL_FACE", (int)(GL_CULL_FACE) },
- { "GL_CULL_FACE_MODE", (int)(GL_CULL_FACE_MODE) },
- { "GL_CURRENT_BIT", (int)(GL_CURRENT_BIT) },
- { "GL_CURRENT_COLOR", (int)(GL_CURRENT_COLOR) },
- { "GL_CURRENT_INDEX", (int)(GL_CURRENT_INDEX) },
- { "GL_CURRENT_NORMAL", (int)(GL_CURRENT_NORMAL) },
- { "GL_CURRENT_RASTER_COLOR", (int)(GL_CURRENT_RASTER_COLOR) },
- { "GL_CURRENT_RASTER_DISTANCE", (int)(GL_CURRENT_RASTER_DISTANCE) },
- { "GL_CURRENT_RASTER_INDEX", (int)(GL_CURRENT_RASTER_INDEX) },
- { "GL_CURRENT_RASTER_POSITION", (int)(GL_CURRENT_RASTER_POSITION) },
- { "GL_CURRENT_RASTER_POSITION_VALID", (int)(GL_CURRENT_RASTER_POSITION_VALID) },
- { "GL_CURRENT_RASTER_TEXTURE_COORDS", (int)(GL_CURRENT_RASTER_TEXTURE_COORDS) },
- { "GL_CURRENT_TEXTURE_COORDS", (int)(GL_CURRENT_TEXTURE_COORDS) },
- { "GL_CW", (int)(GL_CW) },
- { "GL_DECAL", (int)(GL_DECAL) },
- { "GL_DECR", (int)(GL_DECR) },
- { "GL_DEPTH", (int)(GL_DEPTH) },
- { "GL_DEPTH_BIAS", (int)(GL_DEPTH_BIAS) },
- { "GL_DEPTH_BITS", (int)(GL_DEPTH_BITS) },
- { "GL_DEPTH_BUFFER_BIT", (int)(GL_DEPTH_BUFFER_BIT) },
- { "GL_DEPTH_CLEAR_VALUE", (int)(GL_DEPTH_CLEAR_VALUE) },
- { "GL_DEPTH_COMPONENT", (int)(GL_DEPTH_COMPONENT) },
- { "GL_DEPTH_FUNC", (int)(GL_DEPTH_FUNC) },
- { "GL_DEPTH_RANGE", (int)(GL_DEPTH_RANGE) },
- { "GL_DEPTH_SCALE", (int)(GL_DEPTH_SCALE) },
- { "GL_DEPTH_TEST", (int)(GL_DEPTH_TEST) },
- { "GL_DEPTH_WRITEMASK", (int)(GL_DEPTH_WRITEMASK) },
- { "GL_DIFFUSE", (int)(GL_DIFFUSE) },
- { "GL_DISTANCE_ATTENUATION_EXT", (int)(GL_DISTANCE_ATTENUATION_EXT) },
- { "GL_DITHER", (int)(GL_DITHER) },
- { "GL_DOMAIN", (int)(GL_DOMAIN) },
- { "GL_DONT_CARE", (int)(GL_DONT_CARE) },
- { "GL_DOUBLE", (int)(GL_DOUBLE) },
- { "GL_DOUBLEBUFFER", (int)(GL_DOUBLEBUFFER) },
- { "GL_DRAW_BUFFER", (int)(GL_DRAW_BUFFER) },
- { "GL_DRAW_PIXEL_TOKEN", (int)(GL_DRAW_PIXEL_TOKEN) },
- { "GL_DST_ALPHA", (int)(GL_DST_ALPHA) },
- { "GL_DST_COLOR", (int)(GL_DST_COLOR) },
- { "GL_EDGE_FLAG", (int)(GL_EDGE_FLAG) },
- { "GL_EDGE_FLAG_ARRAY", (int)(GL_EDGE_FLAG_ARRAY) },
- { "GL_EDGE_FLAG_ARRAY_COUNT_EXT", (int)(GL_EDGE_FLAG_ARRAY_COUNT_EXT) },
- { "GL_EDGE_FLAG_ARRAY_EXT", (int)(GL_EDGE_FLAG_ARRAY_EXT) },
- { "GL_EDGE_FLAG_ARRAY_POINTER", (int)(GL_EDGE_FLAG_ARRAY_POINTER) },
- { "GL_EDGE_FLAG_ARRAY_POINTER_EXT", (int)(GL_EDGE_FLAG_ARRAY_POINTER_EXT) },
- { "GL_EDGE_FLAG_ARRAY_STRIDE", (int)(GL_EDGE_FLAG_ARRAY_STRIDE) },
- { "GL_EDGE_FLAG_ARRAY_STRIDE_EXT", (int)(GL_EDGE_FLAG_ARRAY_STRIDE_EXT) },
- { "GL_EMISSION", (int)(GL_EMISSION) },
- { "GL_ENABLE_BIT", (int)(GL_ENABLE_BIT) },
- { "GL_EQUAL", (int)(GL_EQUAL) },
- { "GL_EQUIV", (int)(GL_EQUIV) },
- { "GL_EVAL_BIT", (int)(GL_EVAL_BIT) },
- { "GL_EXP", (int)(GL_EXP) },
- { "GL_EXP2", (int)(GL_EXP2) },
- { "GL_EXTENSIONS", (int)(GL_EXTENSIONS) },
- { "GL_EXT_abgr", (int)(GL_EXT_abgr) },
- { "GL_EXT_blend_color", (int)(GL_EXT_blend_color) },
- { "GL_EXT_blend_logic_op", (int)(GL_EXT_blend_logic_op) },
- { "GL_EXT_blend_minmax", (int)(GL_EXT_blend_minmax) },
- { "GL_EXT_blend_subtract", (int)(GL_EXT_blend_subtract) },
- { "GL_EXT_multitexture", (int)(GL_EXT_multitexture) },
- { "GL_EXT_paletted_texture", (int)(GL_EXT_paletted_texture) },
- { "GL_EXT_point_parameters", (int)(GL_EXT_point_parameters) },
- { "GL_EXT_polygon_offset", (int)(GL_EXT_polygon_offset) },
- { "GL_EXT_rescale_normal", (int)(GL_EXT_rescale_normal) },
- { "GL_EXT_shared_texture_palette", (int)(GL_EXT_shared_texture_palette) },
- { "GL_EXT_texture3D", (int)(GL_EXT_texture3D) },
- { "GL_EXT_texture_object", (int)(GL_EXT_texture_object) },
- { "GL_EXT_vertex_array", (int)(GL_EXT_vertex_array) },
- { "GL_EYE_LINEAR", (int)(GL_EYE_LINEAR) },
- { "GL_EYE_PLANE", (int)(GL_EYE_PLANE) },
- { "GL_FALSE", (int)(GL_FALSE) },
- { "GL_FASTEST", (int)(GL_FASTEST) },
- { "GL_FEEDBACK", (int)(GL_FEEDBACK) },
- { "GL_FEEDBACK_BUFFER_POINTER", (int)(GL_FEEDBACK_BUFFER_POINTER) },
- { "GL_FEEDBACK_BUFFER_SIZE", (int)(GL_FEEDBACK_BUFFER_SIZE) },
- { "GL_FEEDBACK_BUFFER_TYPE", (int)(GL_FEEDBACK_BUFFER_TYPE) },
- { "GL_FILL", (int)(GL_FILL) },
- { "GL_FLAT", (int)(GL_FLAT) },
- { "GL_FLOAT", (int)(GL_FLOAT) },
- { "GL_FOG", (int)(GL_FOG) },
- { "GL_FOG_BIT", (int)(GL_FOG_BIT) },
- { "GL_FOG_COLOR", (int)(GL_FOG_COLOR) },
- { "GL_FOG_DENSITY", (int)(GL_FOG_DENSITY) },
- { "GL_FOG_END", (int)(GL_FOG_END) },
- { "GL_FOG_HINT", (int)(GL_FOG_HINT) },
- { "GL_FOG_INDEX", (int)(GL_FOG_INDEX) },
- { "GL_FOG_MODE", (int)(GL_FOG_MODE) },
- { "GL_FOG_START", (int)(GL_FOG_START) },
- { "GL_FRONT", (int)(GL_FRONT) },
- { "GL_FRONT_AND_BACK", (int)(GL_FRONT_AND_BACK) },
- { "GL_FRONT_FACE", (int)(GL_FRONT_FACE) },
- { "GL_FRONT_LEFT", (int)(GL_FRONT_LEFT) },
- { "GL_FRONT_RIGHT", (int)(GL_FRONT_RIGHT) },
- { "GL_FUNC_ADD_EXT", (int)(GL_FUNC_ADD_EXT) },
- { "GL_FUNC_REVERSE_SUBTRACT_EXT", (int)(GL_FUNC_REVERSE_SUBTRACT_EXT) },
- { "GL_FUNC_SUBTRACT_EXT", (int)(GL_FUNC_SUBTRACT_EXT) },
- { "GL_GEQUAL", (int)(GL_GEQUAL) },
- { "GL_GREATER", (int)(GL_GREATER) },
- { "GL_GREEN", (int)(GL_GREEN) },
- { "GL_GREEN_BIAS", (int)(GL_GREEN_BIAS) },
- { "GL_GREEN_BITS", (int)(GL_GREEN_BITS) },
- { "GL_GREEN_SCALE", (int)(GL_GREEN_SCALE) },
- { "GL_HINT_BIT", (int)(GL_HINT_BIT) },
- { "GL_INCR", (int)(GL_INCR) },
- { "GL_INDEX_ARRAY", (int)(GL_INDEX_ARRAY) },
- { "GL_INDEX_ARRAY_COUNT_EXT", (int)(GL_INDEX_ARRAY_COUNT_EXT) },
- { "GL_INDEX_ARRAY_EXT", (int)(GL_INDEX_ARRAY_EXT) },
- { "GL_INDEX_ARRAY_POINTER", (int)(GL_INDEX_ARRAY_POINTER) },
- { "GL_INDEX_ARRAY_POINTER_EXT", (int)(GL_INDEX_ARRAY_POINTER_EXT) },
- { "GL_INDEX_ARRAY_STRIDE", (int)(GL_INDEX_ARRAY_STRIDE) },
- { "GL_INDEX_ARRAY_STRIDE_EXT", (int)(GL_INDEX_ARRAY_STRIDE_EXT) },
- { "GL_INDEX_ARRAY_TYPE", (int)(GL_INDEX_ARRAY_TYPE) },
- { "GL_INDEX_ARRAY_TYPE_EXT", (int)(GL_INDEX_ARRAY_TYPE_EXT) },
- { "GL_INDEX_BITS", (int)(GL_INDEX_BITS) },
- { "GL_INDEX_CLEAR_VALUE", (int)(GL_INDEX_CLEAR_VALUE) },
- { "GL_INDEX_LOGIC_OP", (int)(GL_INDEX_LOGIC_OP) },
- { "GL_INDEX_MODE", (int)(GL_INDEX_MODE) },
- { "GL_INDEX_OFFSET", (int)(GL_INDEX_OFFSET) },
- { "GL_INDEX_SHIFT", (int)(GL_INDEX_SHIFT) },
- { "GL_INDEX_WRITEMASK", (int)(GL_INDEX_WRITEMASK) },
- { "GL_INT", (int)(GL_INT) },
- { "GL_INTENSITY", (int)(GL_INTENSITY) },
- { "GL_INTENSITY12", (int)(GL_INTENSITY12) },
- { "GL_INTENSITY16", (int)(GL_INTENSITY16) },
- { "GL_INTENSITY4", (int)(GL_INTENSITY4) },
- { "GL_INTENSITY8", (int)(GL_INTENSITY8) },
- { "GL_INVALID_ENUM", (int)(GL_INVALID_ENUM) },
- { "GL_INVALID_OPERATION", (int)(GL_INVALID_OPERATION) },
- { "GL_INVALID_VALUE", (int)(GL_INVALID_VALUE) },
- { "GL_INVERT", (int)(GL_INVERT) },
- { "GL_KEEP", (int)(GL_KEEP) },
- { "GL_LEFT", (int)(GL_LEFT) },
- { "GL_LEQUAL", (int)(GL_LEQUAL) },
- { "GL_LESS", (int)(GL_LESS) },
- { "GL_LIGHT0", (int)(GL_LIGHT0) },
- { "GL_LIGHT1", (int)(GL_LIGHT1) },
- { "GL_LIGHT2", (int)(GL_LIGHT2) },
- { "GL_LIGHT3", (int)(GL_LIGHT3) },
- { "GL_LIGHT4", (int)(GL_LIGHT4) },
- { "GL_LIGHT5", (int)(GL_LIGHT5) },
- { "GL_LIGHT6", (int)(GL_LIGHT6) },
- { "GL_LIGHT7", (int)(GL_LIGHT7) },
- { "GL_LIGHTING", (int)(GL_LIGHTING) },
- { "GL_LIGHTING_BIT", (int)(GL_LIGHTING_BIT) },
- { "GL_LIGHT_MODEL_AMBIENT", (int)(GL_LIGHT_MODEL_AMBIENT) },
- { "GL_LIGHT_MODEL_COLOR_CONTROL", (int)(GL_LIGHT_MODEL_COLOR_CONTROL) },
- { "GL_LIGHT_MODEL_LOCAL_VIEWER", (int)(GL_LIGHT_MODEL_LOCAL_VIEWER) },
- { "GL_LIGHT_MODEL_TWO_SIDE", (int)(GL_LIGHT_MODEL_TWO_SIDE) },
- { "GL_LINE", (int)(GL_LINE) },
- { "GL_LINEAR", (int)(GL_LINEAR) },
- { "GL_LINEAR_ATTENUATION", (int)(GL_LINEAR_ATTENUATION) },
- { "GL_LINEAR_MIPMAP_LINEAR", (int)(GL_LINEAR_MIPMAP_LINEAR) },
- { "GL_LINEAR_MIPMAP_NEAREST", (int)(GL_LINEAR_MIPMAP_NEAREST) },
- { "GL_LINES", (int)(GL_LINES) },
- { "GL_LINE_BIT", (int)(GL_LINE_BIT) },
- { "GL_LINE_LOOP", (int)(GL_LINE_LOOP) },
- { "GL_LINE_RESET_TOKEN", (int)(GL_LINE_RESET_TOKEN) },
- { "GL_LINE_SMOOTH", (int)(GL_LINE_SMOOTH) },
- { "GL_LINE_SMOOTH_HINT", (int)(GL_LINE_SMOOTH_HINT) },
- { "GL_LINE_STIPPLE", (int)(GL_LINE_STIPPLE) },
- { "GL_LINE_STIPPLE_PATTERN", (int)(GL_LINE_STIPPLE_PATTERN) },
- { "GL_LINE_STIPPLE_REPEAT", (int)(GL_LINE_STIPPLE_REPEAT) },
- { "GL_LINE_STRIP", (int)(GL_LINE_STRIP) },
- { "GL_LINE_TOKEN", (int)(GL_LINE_TOKEN) },
- { "GL_LINE_WIDTH", (int)(GL_LINE_WIDTH) },
- { "GL_LINE_WIDTH_GRANULARITY", (int)(GL_LINE_WIDTH_GRANULARITY) },
- { "GL_LINE_WIDTH_RANGE", (int)(GL_LINE_WIDTH_RANGE) },
- { "GL_LIST_BASE", (int)(GL_LIST_BASE) },
- { "GL_LIST_BIT", (int)(GL_LIST_BIT) },
- { "GL_LIST_INDEX", (int)(GL_LIST_INDEX) },
- { "GL_LIST_MODE", (int)(GL_LIST_MODE) },
- { "GL_LOAD", (int)(GL_LOAD) },
- { "GL_LOGIC_OP", (int)(GL_LOGIC_OP) },
- { "GL_LOGIC_OP_MODE", (int)(GL_LOGIC_OP_MODE) },
- { "GL_LUMINANCE", (int)(GL_LUMINANCE) },
- { "GL_LUMINANCE12", (int)(GL_LUMINANCE12) },
- { "GL_LUMINANCE12_ALPHA12", (int)(GL_LUMINANCE12_ALPHA12) },
- { "GL_LUMINANCE12_ALPHA4", (int)(GL_LUMINANCE12_ALPHA4) },
- { "GL_LUMINANCE16", (int)(GL_LUMINANCE16) },
- { "GL_LUMINANCE16_ALPHA16", (int)(GL_LUMINANCE16_ALPHA16) },
- { "GL_LUMINANCE4", (int)(GL_LUMINANCE4) },
- { "GL_LUMINANCE4_ALPHA4", (int)(GL_LUMINANCE4_ALPHA4) },
- { "GL_LUMINANCE6_ALPHA2", (int)(GL_LUMINANCE6_ALPHA2) },
- { "GL_LUMINANCE8", (int)(GL_LUMINANCE8) },
- { "GL_LUMINANCE8_ALPHA8", (int)(GL_LUMINANCE8_ALPHA8) },
- { "GL_LUMINANCE_ALPHA", (int)(GL_LUMINANCE_ALPHA) },
- { "GL_MAP1_COLOR_4", (int)(GL_MAP1_COLOR_4) },
- { "GL_MAP1_GRID_DOMAIN", (int)(GL_MAP1_GRID_DOMAIN) },
- { "GL_MAP1_GRID_SEGMENTS", (int)(GL_MAP1_GRID_SEGMENTS) },
- { "GL_MAP1_INDEX", (int)(GL_MAP1_INDEX) },
- { "GL_MAP1_NORMAL", (int)(GL_MAP1_NORMAL) },
- { "GL_MAP1_TEXTURE_COORD_1", (int)(GL_MAP1_TEXTURE_COORD_1) },
- { "GL_MAP1_TEXTURE_COORD_2", (int)(GL_MAP1_TEXTURE_COORD_2) },
- { "GL_MAP1_TEXTURE_COORD_3", (int)(GL_MAP1_TEXTURE_COORD_3) },
- { "GL_MAP1_TEXTURE_COORD_4", (int)(GL_MAP1_TEXTURE_COORD_4) },
- { "GL_MAP1_VERTEX_3", (int)(GL_MAP1_VERTEX_3) },
- { "GL_MAP1_VERTEX_4", (int)(GL_MAP1_VERTEX_4) },
- { "GL_MAP2_COLOR_4", (int)(GL_MAP2_COLOR_4) },
- { "GL_MAP2_GRID_DOMAIN", (int)(GL_MAP2_GRID_DOMAIN) },
- { "GL_MAP2_GRID_SEGMENTS", (int)(GL_MAP2_GRID_SEGMENTS) },
- { "GL_MAP2_INDEX", (int)(GL_MAP2_INDEX) },
- { "GL_MAP2_NORMAL", (int)(GL_MAP2_NORMAL) },
- { "GL_MAP2_TEXTURE_COORD_1", (int)(GL_MAP2_TEXTURE_COORD_1) },
- { "GL_MAP2_TEXTURE_COORD_2", (int)(GL_MAP2_TEXTURE_COORD_2) },
- { "GL_MAP2_TEXTURE_COORD_3", (int)(GL_MAP2_TEXTURE_COORD_3) },
- { "GL_MAP2_TEXTURE_COORD_4", (int)(GL_MAP2_TEXTURE_COORD_4) },
- { "GL_MAP2_VERTEX_3", (int)(GL_MAP2_VERTEX_3) },
- { "GL_MAP2_VERTEX_4", (int)(GL_MAP2_VERTEX_4) },
- { "GL_MAP_COLOR", (int)(GL_MAP_COLOR) },
- { "GL_MAP_STENCIL", (int)(GL_MAP_STENCIL) },
- { "GL_MATRIX_MODE", (int)(GL_MATRIX_MODE) },
- { "GL_MAX_3D_TEXTURE_SIZE", (int)(GL_MAX_3D_TEXTURE_SIZE) },
- { "GL_MAX_3D_TEXTURE_SIZE_EXT", (int)(GL_MAX_3D_TEXTURE_SIZE_EXT) },
- { "GL_MAX_ATTRIB_STACK_DEPTH", (int)(GL_MAX_ATTRIB_STACK_DEPTH) },
- { "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", (int)(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH) },
- { "GL_MAX_CLIP_PLANES", (int)(GL_MAX_CLIP_PLANES) },
- { "GL_MAX_ELEMENTS_INDICES", (int)(GL_MAX_ELEMENTS_INDICES) },
- { "GL_MAX_ELEMENTS_VERTICES", (int)(GL_MAX_ELEMENTS_VERTICES) },
- { "GL_MAX_EVAL_ORDER", (int)(GL_MAX_EVAL_ORDER) },
- { "GL_MAX_EXT", (int)(GL_MAX_EXT) },
- { "GL_MAX_LIGHTS", (int)(GL_MAX_LIGHTS) },
- { "GL_MAX_LIST_NESTING", (int)(GL_MAX_LIST_NESTING) },
- { "GL_MAX_MODELVIEW_STACK_DEPTH", (int)(GL_MAX_MODELVIEW_STACK_DEPTH) },
- { "GL_MAX_NAME_STACK_DEPTH", (int)(GL_MAX_NAME_STACK_DEPTH) },
- { "GL_MAX_PIXEL_MAP_TABLE", (int)(GL_MAX_PIXEL_MAP_TABLE) },
- { "GL_MAX_PROJECTION_STACK_DEPTH", (int)(GL_MAX_PROJECTION_STACK_DEPTH) },
- { "GL_MAX_TEXTURES_EXT", (int)(GL_MAX_TEXTURES_EXT) },
- { "GL_MAX_TEXTURES_SGIS", (int)(GL_MAX_TEXTURES_SGIS) },
- { "GL_MAX_TEXTURE_COORD_SETS_EXT", (int)(GL_MAX_TEXTURE_COORD_SETS_EXT) },
- { "GL_MAX_TEXTURE_SIZE", (int)(GL_MAX_TEXTURE_SIZE) },
- { "GL_MAX_TEXTURE_STACK_DEPTH", (int)(GL_MAX_TEXTURE_STACK_DEPTH) },
- { "GL_MAX_VIEWPORT_DIMS", (int)(GL_MAX_VIEWPORT_DIMS) },
- { "GL_MESA_resize_buffers", (int)(GL_MESA_resize_buffers) },
- { "GL_MESA_window_pos", (int)(GL_MESA_window_pos) },
- { "GL_MIN_EXT", (int)(GL_MIN_EXT) },
- { "GL_MODELVIEW", (int)(GL_MODELVIEW) },
- { "GL_MODELVIEW_MATRIX", (int)(GL_MODELVIEW_MATRIX) },
- { "GL_MODELVIEW_STACK_DEPTH", (int)(GL_MODELVIEW_STACK_DEPTH) },
- { "GL_MODULATE", (int)(GL_MODULATE) },
- { "GL_MULT", (int)(GL_MULT) },
- { "GL_N3F_V3F", (int)(GL_N3F_V3F) },
- { "GL_NAME_STACK_DEPTH", (int)(GL_NAME_STACK_DEPTH) },
- { "GL_NAND", (int)(GL_NAND) },
- { "GL_NEAREST", (int)(GL_NEAREST) },
- { "GL_NEAREST_MIPMAP_LINEAR", (int)(GL_NEAREST_MIPMAP_LINEAR) },
- { "GL_NEAREST_MIPMAP_NEAREST", (int)(GL_NEAREST_MIPMAP_NEAREST) },
- { "GL_NEVER", (int)(GL_NEVER) },
- { "GL_NICEST", (int)(GL_NICEST) },
- { "GL_NONE", (int)(GL_NONE) },
- { "GL_NOOP", (int)(GL_NOOP) },
- { "GL_NOR", (int)(GL_NOR) },
- { "GL_NORMALIZE", (int)(GL_NORMALIZE) },
- { "GL_NORMAL_ARRAY", (int)(GL_NORMAL_ARRAY) },
- { "GL_NORMAL_ARRAY_COUNT_EXT", (int)(GL_NORMAL_ARRAY_COUNT_EXT) },
- { "GL_NORMAL_ARRAY_EXT", (int)(GL_NORMAL_ARRAY_EXT) },
- { "GL_NORMAL_ARRAY_POINTER", (int)(GL_NORMAL_ARRAY_POINTER) },
- { "GL_NORMAL_ARRAY_POINTER_EXT", (int)(GL_NORMAL_ARRAY_POINTER_EXT) },
- { "GL_NORMAL_ARRAY_STRIDE", (int)(GL_NORMAL_ARRAY_STRIDE) },
- { "GL_NORMAL_ARRAY_STRIDE_EXT", (int)(GL_NORMAL_ARRAY_STRIDE_EXT) },
- { "GL_NORMAL_ARRAY_TYPE", (int)(GL_NORMAL_ARRAY_TYPE) },
- { "GL_NORMAL_ARRAY_TYPE_EXT", (int)(GL_NORMAL_ARRAY_TYPE_EXT) },
- { "GL_NOTEQUAL", (int)(GL_NOTEQUAL) },
- { "GL_NO_ERROR", (int)(GL_NO_ERROR) },
- { "GL_OBJECT_LINEAR", (int)(GL_OBJECT_LINEAR) },
- { "GL_OBJECT_PLANE", (int)(GL_OBJECT_PLANE) },
- { "GL_ONE", (int)(GL_ONE) },
- { "GL_ONE_MINUS_CONSTANT_ALPHA", (int)(GL_ONE_MINUS_CONSTANT_ALPHA) },
- { "GL_ONE_MINUS_CONSTANT_ALPHA_EXT", (int)(GL_ONE_MINUS_CONSTANT_ALPHA_EXT) },
- { "GL_ONE_MINUS_CONSTANT_COLOR", (int)(GL_ONE_MINUS_CONSTANT_COLOR) },
- { "GL_ONE_MINUS_CONSTANT_COLOR_EXT", (int)(GL_ONE_MINUS_CONSTANT_COLOR_EXT) },
- { "GL_ONE_MINUS_DST_ALPHA", (int)(GL_ONE_MINUS_DST_ALPHA) },
- { "GL_ONE_MINUS_DST_COLOR", (int)(GL_ONE_MINUS_DST_COLOR) },
- { "GL_ONE_MINUS_SRC_ALPHA", (int)(GL_ONE_MINUS_SRC_ALPHA) },
- { "GL_ONE_MINUS_SRC_COLOR", (int)(GL_ONE_MINUS_SRC_COLOR) },
- { "GL_OR", (int)(GL_OR) },
- { "GL_ORDER", (int)(GL_ORDER) },
- { "GL_OR_INVERTED", (int)(GL_OR_INVERTED) },
- { "GL_OR_REVERSE", (int)(GL_OR_REVERSE) },
- { "GL_OUT_OF_MEMORY", (int)(GL_OUT_OF_MEMORY) },
- { "GL_PACK_ALIGNMENT", (int)(GL_PACK_ALIGNMENT) },
- { "GL_PACK_IMAGE_HEIGHT", (int)(GL_PACK_IMAGE_HEIGHT) },
- { "GL_PACK_IMAGE_HEIGHT_EXT", (int)(GL_PACK_IMAGE_HEIGHT_EXT) },
- { "GL_PACK_LSB_FIRST", (int)(GL_PACK_LSB_FIRST) },
- { "GL_PACK_ROW_LENGTH", (int)(GL_PACK_ROW_LENGTH) },
- { "GL_PACK_SKIP_IMAGES", (int)(GL_PACK_SKIP_IMAGES) },
- { "GL_PACK_SKIP_IMAGES_EXT", (int)(GL_PACK_SKIP_IMAGES_EXT) },
- { "GL_PACK_SKIP_PIXELS", (int)(GL_PACK_SKIP_PIXELS) },
- { "GL_PACK_SKIP_ROWS", (int)(GL_PACK_SKIP_ROWS) },
- { "GL_PACK_SWAP_BYTES", (int)(GL_PACK_SWAP_BYTES) },
- { "GL_PASS_THROUGH_TOKEN", (int)(GL_PASS_THROUGH_TOKEN) },
- { "GL_PERSPECTIVE_CORRECTION_HINT", (int)(GL_PERSPECTIVE_CORRECTION_HINT) },
- { "GL_PIXEL_MAP_A_TO_A", (int)(GL_PIXEL_MAP_A_TO_A) },
- { "GL_PIXEL_MAP_A_TO_A_SIZE", (int)(GL_PIXEL_MAP_A_TO_A_SIZE) },
- { "GL_PIXEL_MAP_B_TO_B", (int)(GL_PIXEL_MAP_B_TO_B) },
- { "GL_PIXEL_MAP_B_TO_B_SIZE", (int)(GL_PIXEL_MAP_B_TO_B_SIZE) },
- { "GL_PIXEL_MAP_G_TO_G", (int)(GL_PIXEL_MAP_G_TO_G) },
- { "GL_PIXEL_MAP_G_TO_G_SIZE", (int)(GL_PIXEL_MAP_G_TO_G_SIZE) },
- { "GL_PIXEL_MAP_I_TO_A", (int)(GL_PIXEL_MAP_I_TO_A) },
- { "GL_PIXEL_MAP_I_TO_A_SIZE", (int)(GL_PIXEL_MAP_I_TO_A_SIZE) },
- { "GL_PIXEL_MAP_I_TO_B", (int)(GL_PIXEL_MAP_I_TO_B) },
- { "GL_PIXEL_MAP_I_TO_B_SIZE", (int)(GL_PIXEL_MAP_I_TO_B_SIZE) },
- { "GL_PIXEL_MAP_I_TO_G", (int)(GL_PIXEL_MAP_I_TO_G) },
- { "GL_PIXEL_MAP_I_TO_G_SIZE", (int)(GL_PIXEL_MAP_I_TO_G_SIZE) },
- { "GL_PIXEL_MAP_I_TO_I", (int)(GL_PIXEL_MAP_I_TO_I) },
- { "GL_PIXEL_MAP_I_TO_I_SIZE", (int)(GL_PIXEL_MAP_I_TO_I_SIZE) },
- { "GL_PIXEL_MAP_I_TO_R", (int)(GL_PIXEL_MAP_I_TO_R) },
- { "GL_PIXEL_MAP_I_TO_R_SIZE", (int)(GL_PIXEL_MAP_I_TO_R_SIZE) },
- { "GL_PIXEL_MAP_R_TO_R", (int)(GL_PIXEL_MAP_R_TO_R) },
- { "GL_PIXEL_MAP_R_TO_R_SIZE", (int)(GL_PIXEL_MAP_R_TO_R_SIZE) },
- { "GL_PIXEL_MAP_S_TO_S", (int)(GL_PIXEL_MAP_S_TO_S) },
- { "GL_PIXEL_MAP_S_TO_S_SIZE", (int)(GL_PIXEL_MAP_S_TO_S_SIZE) },
- { "GL_PIXEL_MODE_BIT", (int)(GL_PIXEL_MODE_BIT) },
- { "GL_POINT", (int)(GL_POINT) },
- { "GL_POINTS", (int)(GL_POINTS) },
- { "GL_POINT_BIT", (int)(GL_POINT_BIT) },
- { "GL_POINT_FADE_THRESHOLD_SIZE_EXT", (int)(GL_POINT_FADE_THRESHOLD_SIZE_EXT) },
- { "GL_POINT_SIZE", (int)(GL_POINT_SIZE) },
- { "GL_POINT_SIZE_GRANULARITY", (int)(GL_POINT_SIZE_GRANULARITY) },
- { "GL_POINT_SIZE_MAX_EXT", (int)(GL_POINT_SIZE_MAX_EXT) },
- { "GL_POINT_SIZE_MIN_EXT", (int)(GL_POINT_SIZE_MIN_EXT) },
- { "GL_POINT_SIZE_RANGE", (int)(GL_POINT_SIZE_RANGE) },
- { "GL_POINT_SMOOTH", (int)(GL_POINT_SMOOTH) },
- { "GL_POINT_SMOOTH_HINT", (int)(GL_POINT_SMOOTH_HINT) },
- { "GL_POINT_TOKEN", (int)(GL_POINT_TOKEN) },
- { "GL_POLYGON", (int)(GL_POLYGON) },
- { "GL_POLYGON_BIT", (int)(GL_POLYGON_BIT) },
- { "GL_POLYGON_MODE", (int)(GL_POLYGON_MODE) },
- { "GL_POLYGON_OFFSET_BIAS_EXT", (int)(GL_POLYGON_OFFSET_BIAS_EXT) },
- { "GL_POLYGON_OFFSET_EXT", (int)(GL_POLYGON_OFFSET_EXT) },
- { "GL_POLYGON_OFFSET_FACTOR", (int)(GL_POLYGON_OFFSET_FACTOR) },
- { "GL_POLYGON_OFFSET_FACTOR_EXT", (int)(GL_POLYGON_OFFSET_FACTOR_EXT) },
- { "GL_POLYGON_OFFSET_FILL", (int)(GL_POLYGON_OFFSET_FILL) },
- { "GL_POLYGON_OFFSET_LINE", (int)(GL_POLYGON_OFFSET_LINE) },
- { "GL_POLYGON_OFFSET_POINT", (int)(GL_POLYGON_OFFSET_POINT) },
- { "GL_POLYGON_OFFSET_UNITS", (int)(GL_POLYGON_OFFSET_UNITS) },
- { "GL_POLYGON_SMOOTH", (int)(GL_POLYGON_SMOOTH) },
- { "GL_POLYGON_SMOOTH_HINT", (int)(GL_POLYGON_SMOOTH_HINT) },
- { "GL_POLYGON_STIPPLE", (int)(GL_POLYGON_STIPPLE) },
- { "GL_POLYGON_STIPPLE_BIT", (int)(GL_POLYGON_STIPPLE_BIT) },
- { "GL_POLYGON_TOKEN", (int)(GL_POLYGON_TOKEN) },
- { "GL_POSITION", (int)(GL_POSITION) },
- { "GL_PROJECTION", (int)(GL_PROJECTION) },
- { "GL_PROJECTION_MATRIX", (int)(GL_PROJECTION_MATRIX) },
- { "GL_PROJECTION_STACK_DEPTH", (int)(GL_PROJECTION_STACK_DEPTH) },
- { "GL_PROXY_TEXTURE_1D", (int)(GL_PROXY_TEXTURE_1D) },
- { "GL_PROXY_TEXTURE_2D", (int)(GL_PROXY_TEXTURE_2D) },
- { "GL_PROXY_TEXTURE_3D", (int)(GL_PROXY_TEXTURE_3D) },
- { "GL_PROXY_TEXTURE_3D_EXT", (int)(GL_PROXY_TEXTURE_3D_EXT) },
- { "GL_Q", (int)(GL_Q) },
- { "GL_QUADRATIC_ATTENUATION", (int)(GL_QUADRATIC_ATTENUATION) },
- { "GL_QUADS", (int)(GL_QUADS) },
- { "GL_QUAD_STRIP", (int)(GL_QUAD_STRIP) },
- { "GL_R", (int)(GL_R) },
- { "GL_R3_G3_B2", (int)(GL_R3_G3_B2) },
- { "GL_READ_BUFFER", (int)(GL_READ_BUFFER) },
- { "GL_RED", (int)(GL_RED) },
- { "GL_RED_BIAS", (int)(GL_RED_BIAS) },
- { "GL_RED_BITS", (int)(GL_RED_BITS) },
- { "GL_RED_SCALE", (int)(GL_RED_SCALE) },
- { "GL_RENDER", (int)(GL_RENDER) },
- { "GL_RENDERER", (int)(GL_RENDERER) },
- { "GL_RENDER_MODE", (int)(GL_RENDER_MODE) },
- { "GL_REPEAT", (int)(GL_REPEAT) },
- { "GL_REPLACE", (int)(GL_REPLACE) },
- { "GL_RESCALE_NORMAL", (int)(GL_RESCALE_NORMAL) },
- { "GL_RESCALE_NORMAL_EXT", (int)(GL_RESCALE_NORMAL_EXT) },
- { "GL_RETURN", (int)(GL_RETURN) },
- { "GL_RGB", (int)(GL_RGB) },
- { "GL_RGB10", (int)(GL_RGB10) },
- { "GL_RGB10_A2", (int)(GL_RGB10_A2) },
- { "GL_RGB12", (int)(GL_RGB12) },
- { "GL_RGB16", (int)(GL_RGB16) },
- { "GL_RGB4", (int)(GL_RGB4) },
- { "GL_RGB5", (int)(GL_RGB5) },
- { "GL_RGB5_A1", (int)(GL_RGB5_A1) },
- { "GL_RGB8", (int)(GL_RGB8) },
- { "GL_RGBA", (int)(GL_RGBA) },
- { "GL_RGBA12", (int)(GL_RGBA12) },
- { "GL_RGBA16", (int)(GL_RGBA16) },
- { "GL_RGBA2", (int)(GL_RGBA2) },
- { "GL_RGBA4", (int)(GL_RGBA4) },
- { "GL_RGBA8", (int)(GL_RGBA8) },
- { "GL_RGBA_MODE", (int)(GL_RGBA_MODE) },
- { "GL_RIGHT", (int)(GL_RIGHT) },
- { "GL_S", (int)(GL_S) },
- { "GL_SCISSOR_BIT", (int)(GL_SCISSOR_BIT) },
- { "GL_SCISSOR_BOX", (int)(GL_SCISSOR_BOX) },
- { "GL_SCISSOR_TEST", (int)(GL_SCISSOR_TEST) },
- { "GL_SELECT", (int)(GL_SELECT) },
- { "GL_SELECTED_TEXTURE_COORD_SET_EXT", (int)(GL_SELECTED_TEXTURE_COORD_SET_EXT) },
- { "GL_SELECTED_TEXTURE_COORD_SET_SGIS", (int)(GL_SELECTED_TEXTURE_COORD_SET_SGIS) },
- { "GL_SELECTED_TEXTURE_EXT", (int)(GL_SELECTED_TEXTURE_EXT) },
- { "GL_SELECTED_TEXTURE_SGIS", (int)(GL_SELECTED_TEXTURE_SGIS) },
- { "GL_SELECTED_TEXTURE_TRANSFORM_EXT", (int)(GL_SELECTED_TEXTURE_TRANSFORM_EXT) },
- { "GL_SELECTION_BUFFER_POINTER", (int)(GL_SELECTION_BUFFER_POINTER) },
- { "GL_SELECTION_BUFFER_SIZE", (int)(GL_SELECTION_BUFFER_SIZE) },
- { "GL_SEPARATE_SPECULAR_COLOR", (int)(GL_SEPARATE_SPECULAR_COLOR) },
- { "GL_SET", (int)(GL_SET) },
- { "GL_SGIS_multitexture", (int)(GL_SGIS_multitexture) },
- { "GL_SGIS_texture_edge_clamp", (int)(GL_SGIS_texture_edge_clamp) },
- { "GL_SHADE_MODEL", (int)(GL_SHADE_MODEL) },
- { "GL_SHARED_TEXTURE_PALETTE_EXT", (int)(GL_SHARED_TEXTURE_PALETTE_EXT) },
- { "GL_SHININESS", (int)(GL_SHININESS) },
- { "GL_SHORT", (int)(GL_SHORT) },
- { "GL_SINGLE_COLOR", (int)(GL_SINGLE_COLOR) },
- { "GL_SMOOTH", (int)(GL_SMOOTH) },
- { "GL_SPECULAR", (int)(GL_SPECULAR) },
- { "GL_SPHERE_MAP", (int)(GL_SPHERE_MAP) },
- { "GL_SPOT_CUTOFF", (int)(GL_SPOT_CUTOFF) },
- { "GL_SPOT_DIRECTION", (int)(GL_SPOT_DIRECTION) },
- { "GL_SPOT_EXPONENT", (int)(GL_SPOT_EXPONENT) },
- { "GL_SRC_ALPHA", (int)(GL_SRC_ALPHA) },
- { "GL_SRC_ALPHA_SATURATE", (int)(GL_SRC_ALPHA_SATURATE) },
- { "GL_SRC_COLOR", (int)(GL_SRC_COLOR) },
- { "GL_STACK_OVERFLOW", (int)(GL_STACK_OVERFLOW) },
- { "GL_STACK_UNDERFLOW", (int)(GL_STACK_UNDERFLOW) },
- { "GL_STENCIL", (int)(GL_STENCIL) },
- { "GL_STENCIL_BITS", (int)(GL_STENCIL_BITS) },
- { "GL_STENCIL_BUFFER_BIT", (int)(GL_STENCIL_BUFFER_BIT) },
- { "GL_STENCIL_CLEAR_VALUE", (int)(GL_STENCIL_CLEAR_VALUE) },
- { "GL_STENCIL_FAIL", (int)(GL_STENCIL_FAIL) },
- { "GL_STENCIL_FUNC", (int)(GL_STENCIL_FUNC) },
- { "GL_STENCIL_INDEX", (int)(GL_STENCIL_INDEX) },
- { "GL_STENCIL_PASS_DEPTH_FAIL", (int)(GL_STENCIL_PASS_DEPTH_FAIL) },
- { "GL_STENCIL_PASS_DEPTH_PASS", (int)(GL_STENCIL_PASS_DEPTH_PASS) },
- { "GL_STENCIL_REF", (int)(GL_STENCIL_REF) },
- { "GL_STENCIL_TEST", (int)(GL_STENCIL_TEST) },
- { "GL_STENCIL_VALUE_MASK", (int)(GL_STENCIL_VALUE_MASK) },
- { "GL_STENCIL_WRITEMASK", (int)(GL_STENCIL_WRITEMASK) },
- { "GL_STEREO", (int)(GL_STEREO) },
- { "GL_SUBPIXEL_BITS", (int)(GL_SUBPIXEL_BITS) },
- { "GL_T", (int)(GL_T) },
- { "GL_T2F_C3F_V3F", (int)(GL_T2F_C3F_V3F) },
- { "GL_T2F_C4F_N3F_V3F", (int)(GL_T2F_C4F_N3F_V3F) },
- { "GL_T2F_C4UB_V3F", (int)(GL_T2F_C4UB_V3F) },
- { "GL_T2F_N3F_V3F", (int)(GL_T2F_N3F_V3F) },
- { "GL_T2F_V3F", (int)(GL_T2F_V3F) },
- { "GL_T4F_C4F_N3F_V4F", (int)(GL_T4F_C4F_N3F_V4F) },
- { "GL_T4F_V4F", (int)(GL_T4F_V4F) },
- { "GL_TABLE_TOO_LARGE_EXT", (int)(GL_TABLE_TOO_LARGE_EXT) },
- { "GL_TEXTURE", (int)(GL_TEXTURE) },
- { "GL_TEXTURE0_EXT", (int)(GL_TEXTURE0_EXT) },
- { "GL_TEXTURE0_SGIS", (int)(GL_TEXTURE0_SGIS) },
- { "GL_TEXTURE1_EXT", (int)(GL_TEXTURE1_EXT) },
- { "GL_TEXTURE1_SGIS", (int)(GL_TEXTURE1_SGIS) },
- { "GL_TEXTURE2_EXT", (int)(GL_TEXTURE2_EXT) },
- { "GL_TEXTURE2_SGIS", (int)(GL_TEXTURE2_SGIS) },
- { "GL_TEXTURE3_EXT", (int)(GL_TEXTURE3_EXT) },
- { "GL_TEXTURE3_SGIS", (int)(GL_TEXTURE3_SGIS) },
- { "GL_TEXTURE_1D", (int)(GL_TEXTURE_1D) },
- { "GL_TEXTURE_1D_BINDING_EXT", (int)(GL_TEXTURE_1D_BINDING_EXT) },
- { "GL_TEXTURE_2D", (int)(GL_TEXTURE_2D) },
- { "GL_TEXTURE_2D_BINDING_EXT", (int)(GL_TEXTURE_2D_BINDING_EXT) },
- { "GL_TEXTURE_3D", (int)(GL_TEXTURE_3D) },
- { "GL_TEXTURE_3D_BINDING_EXT", (int)(GL_TEXTURE_3D_BINDING_EXT) },
- { "GL_TEXTURE_3D_EXT", (int)(GL_TEXTURE_3D_EXT) },
- { "GL_TEXTURE_ALPHA_SIZE", (int)(GL_TEXTURE_ALPHA_SIZE) },
- { "GL_TEXTURE_BASE_LEVEL", (int)(GL_TEXTURE_BASE_LEVEL) },
- { "GL_TEXTURE_BINDING_1D", (int)(GL_TEXTURE_BINDING_1D) },
- { "GL_TEXTURE_BINDING_2D", (int)(GL_TEXTURE_BINDING_2D) },
- { "GL_TEXTURE_BINDING_3D", (int)(GL_TEXTURE_BINDING_3D) },
- { "GL_TEXTURE_BIT", (int)(GL_TEXTURE_BIT) },
- { "GL_TEXTURE_BLUE_SIZE", (int)(GL_TEXTURE_BLUE_SIZE) },
- { "GL_TEXTURE_BORDER", (int)(GL_TEXTURE_BORDER) },
- { "GL_TEXTURE_BORDER_COLOR", (int)(GL_TEXTURE_BORDER_COLOR) },
- { "GL_TEXTURE_COMPONENTS", (int)(GL_TEXTURE_COMPONENTS) },
- { "GL_TEXTURE_COORD_ARRAY", (int)(GL_TEXTURE_COORD_ARRAY) },
- { "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", (int)(GL_TEXTURE_COORD_ARRAY_COUNT_EXT) },
- { "GL_TEXTURE_COORD_ARRAY_EXT", (int)(GL_TEXTURE_COORD_ARRAY_EXT) },
- { "GL_TEXTURE_COORD_ARRAY_POINTER", (int)(GL_TEXTURE_COORD_ARRAY_POINTER) },
- { "GL_TEXTURE_COORD_ARRAY_POINTER_EXT", (int)(GL_TEXTURE_COORD_ARRAY_POINTER_EXT) },
- { "GL_TEXTURE_COORD_ARRAY_SIZE", (int)(GL_TEXTURE_COORD_ARRAY_SIZE) },
- { "GL_TEXTURE_COORD_ARRAY_SIZE_EXT", (int)(GL_TEXTURE_COORD_ARRAY_SIZE_EXT) },
- { "GL_TEXTURE_COORD_ARRAY_STRIDE", (int)(GL_TEXTURE_COORD_ARRAY_STRIDE) },
- { "GL_TEXTURE_COORD_ARRAY_STRIDE_EXT", (int)(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT) },
- { "GL_TEXTURE_COORD_ARRAY_TYPE", (int)(GL_TEXTURE_COORD_ARRAY_TYPE) },
- { "GL_TEXTURE_COORD_ARRAY_TYPE_EXT", (int)(GL_TEXTURE_COORD_ARRAY_TYPE_EXT) },
- { "GL_TEXTURE_COORD_SET_SOURCE_SGIS", (int)(GL_TEXTURE_COORD_SET_SOURCE_SGIS) },
- { "GL_TEXTURE_DEPTH", (int)(GL_TEXTURE_DEPTH) },
- { "GL_TEXTURE_DEPTH_EXT", (int)(GL_TEXTURE_DEPTH_EXT) },
- { "GL_TEXTURE_ENV", (int)(GL_TEXTURE_ENV) },
- { "GL_TEXTURE_ENV_COLOR", (int)(GL_TEXTURE_ENV_COLOR) },
- { "GL_TEXTURE_ENV_COORD_SET_EXT", (int)(GL_TEXTURE_ENV_COORD_SET_EXT) },
- { "GL_TEXTURE_ENV_MODE", (int)(GL_TEXTURE_ENV_MODE) },
- { "GL_TEXTURE_GEN_MODE", (int)(GL_TEXTURE_GEN_MODE) },
- { "GL_TEXTURE_GEN_Q", (int)(GL_TEXTURE_GEN_Q) },
- { "GL_TEXTURE_GEN_R", (int)(GL_TEXTURE_GEN_R) },
- { "GL_TEXTURE_GEN_S", (int)(GL_TEXTURE_GEN_S) },
- { "GL_TEXTURE_GEN_T", (int)(GL_TEXTURE_GEN_T) },
- { "GL_TEXTURE_GREEN_SIZE", (int)(GL_TEXTURE_GREEN_SIZE) },
- { "GL_TEXTURE_HEIGHT", (int)(GL_TEXTURE_HEIGHT) },
- { "GL_TEXTURE_INDEX_SIZE_EXT", (int)(GL_TEXTURE_INDEX_SIZE_EXT) },
- { "GL_TEXTURE_INTENSITY_SIZE", (int)(GL_TEXTURE_INTENSITY_SIZE) },
- { "GL_TEXTURE_INTERNAL_FORMAT", (int)(GL_TEXTURE_INTERNAL_FORMAT) },
- { "GL_TEXTURE_LUMINANCE_SIZE", (int)(GL_TEXTURE_LUMINANCE_SIZE) },
- { "GL_TEXTURE_MAG_FILTER", (int)(GL_TEXTURE_MAG_FILTER) },
- { "GL_TEXTURE_MATRIX", (int)(GL_TEXTURE_MATRIX) },
- { "GL_TEXTURE_MAX_LEVEL", (int)(GL_TEXTURE_MAX_LEVEL) },
- { "GL_TEXTURE_MAX_LOD", (int)(GL_TEXTURE_MAX_LOD) },
- { "GL_TEXTURE_MIN_FILTER", (int)(GL_TEXTURE_MIN_FILTER) },
- { "GL_TEXTURE_MIN_LOD", (int)(GL_TEXTURE_MIN_LOD) },
- { "GL_TEXTURE_PRIORITY", (int)(GL_TEXTURE_PRIORITY) },
- { "GL_TEXTURE_PRIORITY_EXT", (int)(GL_TEXTURE_PRIORITY_EXT) },
- { "GL_TEXTURE_RED_SIZE", (int)(GL_TEXTURE_RED_SIZE) },
- { "GL_TEXTURE_RESIDENT", (int)(GL_TEXTURE_RESIDENT) },
- { "GL_TEXTURE_RESIDENT_EXT", (int)(GL_TEXTURE_RESIDENT_EXT) },
- { "GL_TEXTURE_STACK_DEPTH", (int)(GL_TEXTURE_STACK_DEPTH) },
- { "GL_TEXTURE_WIDTH", (int)(GL_TEXTURE_WIDTH) },
- { "GL_TEXTURE_WRAP_R", (int)(GL_TEXTURE_WRAP_R) },
- { "GL_TEXTURE_WRAP_R_EXT", (int)(GL_TEXTURE_WRAP_R_EXT) },
- { "GL_TEXTURE_WRAP_S", (int)(GL_TEXTURE_WRAP_S) },
- { "GL_TEXTURE_WRAP_T", (int)(GL_TEXTURE_WRAP_T) },
- { "GL_TRANSFORM_BIT", (int)(GL_TRANSFORM_BIT) },
- { "GL_TRIANGLES", (int)(GL_TRIANGLES) },
- { "GL_TRIANGLE_FAN", (int)(GL_TRIANGLE_FAN) },
- { "GL_TRIANGLE_STRIP", (int)(GL_TRIANGLE_STRIP) },
- { "GL_TRUE", (int)(GL_TRUE) },
- { "GL_UNPACK_ALIGNMENT", (int)(GL_UNPACK_ALIGNMENT) },
- { "GL_UNPACK_IMAGE_HEIGHT", (int)(GL_UNPACK_IMAGE_HEIGHT) },
- { "GL_UNPACK_IMAGE_HEIGHT_EXT", (int)(GL_UNPACK_IMAGE_HEIGHT_EXT) },
- { "GL_UNPACK_LSB_FIRST", (int)(GL_UNPACK_LSB_FIRST) },
- { "GL_UNPACK_ROW_LENGTH", (int)(GL_UNPACK_ROW_LENGTH) },
- { "GL_UNPACK_SKIP_IMAGES", (int)(GL_UNPACK_SKIP_IMAGES) },
- { "GL_UNPACK_SKIP_IMAGES_EXT", (int)(GL_UNPACK_SKIP_IMAGES_EXT) },
- { "GL_UNPACK_SKIP_PIXELS", (int)(GL_UNPACK_SKIP_PIXELS) },
- { "GL_UNPACK_SKIP_ROWS", (int)(GL_UNPACK_SKIP_ROWS) },
- { "GL_UNPACK_SWAP_BYTES", (int)(GL_UNPACK_SWAP_BYTES) },
- { "GL_UNSIGNED_BYTE", (int)(GL_UNSIGNED_BYTE) },
- { "GL_UNSIGNED_BYTE_2_3_3_REV", (int)(GL_UNSIGNED_BYTE_2_3_3_REV) },
- { "GL_UNSIGNED_BYTE_3_3_2", (int)(GL_UNSIGNED_BYTE_3_3_2) },
- { "GL_UNSIGNED_INT", (int)(GL_UNSIGNED_INT) },
- { "GL_UNSIGNED_INT_10_10_10_2", (int)(GL_UNSIGNED_INT_10_10_10_2) },
- { "GL_UNSIGNED_INT_2_10_10_10_REV", (int)(GL_UNSIGNED_INT_2_10_10_10_REV) },
- { "GL_UNSIGNED_INT_8_8_8_8", (int)(GL_UNSIGNED_INT_8_8_8_8) },
- { "GL_UNSIGNED_INT_8_8_8_8_REV", (int)(GL_UNSIGNED_INT_8_8_8_8_REV) },
- { "GL_UNSIGNED_SHORT", (int)(GL_UNSIGNED_SHORT) },
- { "GL_UNSIGNED_SHORT_1_5_5_5_REV", (int)(GL_UNSIGNED_SHORT_1_5_5_5_REV) },
- { "GL_UNSIGNED_SHORT_4_4_4_4", (int)(GL_UNSIGNED_SHORT_4_4_4_4) },
- { "GL_UNSIGNED_SHORT_4_4_4_4_REV", (int)(GL_UNSIGNED_SHORT_4_4_4_4_REV) },
- { "GL_UNSIGNED_SHORT_5_5_5_1", (int)(GL_UNSIGNED_SHORT_5_5_5_1) },
- { "GL_UNSIGNED_SHORT_5_6_5", (int)(GL_UNSIGNED_SHORT_5_6_5) },
- { "GL_UNSIGNED_SHORT_5_6_5_REV", (int)(GL_UNSIGNED_SHORT_5_6_5_REV) },
- { "GL_V2F", (int)(GL_V2F) },
- { "GL_V3F", (int)(GL_V3F) },
- { "GL_VENDOR", (int)(GL_VENDOR) },
- { "GL_VERSION", (int)(GL_VERSION) },
- { "GL_VERSION_1_1", (int)(GL_VERSION_1_1) },
- { "GL_VERSION_1_2", (int)(GL_VERSION_1_2) },
- { "GL_VERTEX_ARRAY", (int)(GL_VERTEX_ARRAY) },
- { "GL_VERTEX_ARRAY_COUNT_EXT", (int)(GL_VERTEX_ARRAY_COUNT_EXT) },
- { "GL_VERTEX_ARRAY_EXT", (int)(GL_VERTEX_ARRAY_EXT) },
- { "GL_VERTEX_ARRAY_POINTER", (int)(GL_VERTEX_ARRAY_POINTER) },
- { "GL_VERTEX_ARRAY_POINTER_EXT", (int)(GL_VERTEX_ARRAY_POINTER_EXT) },
- { "GL_VERTEX_ARRAY_SIZE", (int)(GL_VERTEX_ARRAY_SIZE) },
- { "GL_VERTEX_ARRAY_SIZE_EXT", (int)(GL_VERTEX_ARRAY_SIZE_EXT) },
- { "GL_VERTEX_ARRAY_STRIDE", (int)(GL_VERTEX_ARRAY_STRIDE) },
- { "GL_VERTEX_ARRAY_STRIDE_EXT", (int)(GL_VERTEX_ARRAY_STRIDE_EXT) },
- { "GL_VERTEX_ARRAY_TYPE", (int)(GL_VERTEX_ARRAY_TYPE) },
- { "GL_VERTEX_ARRAY_TYPE_EXT", (int)(GL_VERTEX_ARRAY_TYPE_EXT) },
- { "GL_VIEWPORT", (int)(GL_VIEWPORT) },
- { "GL_VIEWPORT_BIT", (int)(GL_VIEWPORT_BIT) },
- { "GL_XOR", (int)(GL_XOR) },
- { "GL_ZERO", (int)(GL_ZERO) },
- { "GL_ZOOM_X", (int)(GL_ZOOM_X) },
- { "GL_ZOOM_Y", (int)(GL_ZOOM_Y) },
- { "GenerateMipmapExt", (int)(GenerateMipmapExt) },
- { "Green", (int)(Green) },
- { "Grey", (int)(Grey) },
- { "Horizontal", (int)(Horizontal) },
- { "Immediate", (int)(Immediate) },
- { "MESA_MAJOR_VERSION", (int)(MESA_MAJOR_VERSION) },
- { "MESA_MINOR_VERSION", (int)(MESA_MINOR_VERSION) },
- { "Magenta", (int)(Magenta) },
- { "NoVisual", (int)(NoVisual) },
- { "None", (int)(None) },
- { "Off", (int)(Off) },
- { "On", (int)(On) },
- { "Ortho", (int)(Ortho) },
- { "Ortho2", (int)(Ortho2) },
- { "Parallel", (int)(Parallel) },
- { "PerFacet", (int)(PerFacet) },
- { "PerRasterPos", (int)(PerRasterPos) },
- { "PerVertex", (int)(PerVertex) },
- { "Perspective", (int)(Perspective) },
- { "PixmapDraw", (int)(PixmapDraw) },
- { "PreCalculate", (int)(PreCalculate) },
- { "Random", (int)(Random) },
- { "Red", (int)(Red) },
- { "Rotate", (int)(Rotate) },
- { "Scale", (int)(Scale) },
- { "Serial", (int)(Serial) },
- { "Spaced", (int)(Spaced) },
- { "SystemMemory", (int)(SystemMemory) },
- { "TFFF", (int)(TFFF) },
- { "TFFT", (int)(TFFT) },
- { "TFTF", (int)(TFTF) },
- { "TFTT", (int)(TFTT) },
- { "TTFF", (int)(TTFF) },
- { "TTFT", (int)(TTFT) },
- { "TTTF", (int)(TTTF) },
- { "TTTT", (int)(TTTT) },
- { "TexObj", (int)(TexObj) },
- { "TexturedPoint", (int)(TexturedPoint) },
- { "TexturedTriangle", (int)(TexturedTriangle) },
- { "Translate", (int)(Translate) },
- { "True", (int)(True) },
- { "Vertical", (int)(Vertical) },
- { "White", (int)(White) },
- { "WindowDraw", (int)(WindowDraw) },
- { "Yellow", (int)(Yellow) },
- { "f8x13", (int)(f8x13) },
- { "f9x15", (int)(f9x15) },
- { "gluBuildMipmap", (int)(gluBuildMipmap) },
- { "helvR10", (int)(helvR10) },
- { "helvR12", (int)(helvR12) },
- { "helvR18", (int)(helvR18) },
- { "timR10", (int)(timR10) },
- { "timR24", (int)(timR24) },
- };
-